Report Card / Student Name:
Skill Checks
- The Tower, The Devil, Death: Critical Failure, always fails.
- The Player's Major Arcana: Critical Success, always succeeds.
- The Fool, The World, The Sun: Critical Success, always succeeds.
- Wheel of Fortune: Draw another card.
- 10-K or Major Arcana: Critical Success
- Otherwise: Critical Failure
- Ace to Five: Can pass a trivial check, otherwise fails
- Six to Nine: Can pass an easy or trivial check, otherwise fails
- Ten to King: Can pass a medium, easy, or trivial check, otherwise fails
- Major Arcana: Can pass a hard, medium, easy, or trivial check, otherwise fails
Bonus / Penalty
- bonus on a skill check: draw an additional card and choose the best one.
- penalty on a skill check: draw an additional card and choose the worst one.
Corruption Retry
Take a corruption point to retry a failed skill check: this time, one step easier.
Strong
Weak
Fast
Slow
Clever
Dull
Wise
Foolish
Lucky
Unlucky
Charming
Strange
Creation
← At character creation, gain an ability as well as a weakness.
→ At character creation, gain a skill and cross out a skill.
Skill Corruption
When all circles are filled, gain a skill and cross out a skill.
Magic Corruption
When all circles are filled, gain a magic spell if not Dull.