Adversaries

Common

Training Attack Robot

Beep boop, let's mess things up. Borp.

HP: 15

  • Swords: Move 1 Zone, Deal 6 Damage
  • Wands: Move 1 Zone, Deal 3 Damage
  • Pentacles: Regain 2 HP
  • Cups: Gain 5 Shields.
  • Major: (Immediately) Draw a card and play it face-down. That is the new Intent.

Laborer

Punk kid.

HP: 20

  • Swords: Move 1 Zone, Deal 8 damage. Union: Once one laborer takes this action in a turn, any other laborer using Swords will instead take a breather and regain 2 HP.
  • Wands: Move 1 Zone, Deal 4 damage, +1 damage for every other Adversary in the same Zone
  • Pentacles: Take a breather. Regain 2 HP.
  • Cups: 2 Shields, and give 2 Shields to every other Adversary in the same Zone
  • Major: (Immediately) Draw a card and play it face-down. That is the new Intent.

Executare/Terror

Shadowling

a little Terror that hasn't found a heart yet

Executare

it's a cop but worse

  • Tear Gas
  • Baton
  • Pulse Pistol

Terror

ESW Team

The Executare Special Weapons Team gets fun extra toys.

ESW Netcannon

they have a big net

ESW Psyche

Psychic Dampener: can't cast spells.

ESW Shield

shell up

ESW Flash

blinded by the light

ESW Sledge

they knock shit down

System / Bound

RoBORT

  • security robot
  • low threat but irritating

Otto-turret

  • doesn't shoot bullets (it's the moon)
  • instead: harmful pulses
  • can and will kill you, though

Mr. Surgeon

thinks you need surgery (it's a bug)

  • knives, knives, knives
  • Back to the Suture II

Drone

flying (only ranged damage can hit it, all other damage is reduced to 1)

Drone Throne

dozens of drones working together

Arachnedrone

skittering little robots designed to hunt rodents

(where did rodents come from? the meat farms)

  • Escape
  • Pounce

Technician

Bound

  • Bind

Anon/Legion

Mob

  • Split
  • Scatter
  • Grow

Legion

  • Split
  • Scatter
  • Grow

Company / Ravenous

Company Muscle

Well equipped, well trained, loyal, and unscrupulous.

Ravenous