Abilities

Each player starts with a Report Card, which is where we define player Abilities and Skills.

Abilities are on the left side of the Report Card.

A player must choose 1 Ability from the set of 6:

  • Strong - Big muscle. Strong. Lift heavy. Strong characters deal extra damage.
  • Fast - Nimble. Quick. Fast characters move and block more easily in combat.
  • Clever - Quick-thinking. Creative. Clever characters have more effective magic.
  • Wise - Careful, thoughtful. Wise characters draw more cards.
  • Lucky - Things just work out more often for this player. Lucky characters get a better deck.
  • Charming - Charismatic. Magnetic. Friendly. Kind. Charming characters are more resistant to corruption.

The player's Major Arcana will also give them a bonus ability, for free.

A player must also choose a Weakness.

This is the opposite of one of the Abilities:

  • Weak - Small muscle. Noodle-arms. Weak characters deal less damage.
  • Slow - Plodding, stodgy. Slow characters can't move or block as well in combat.
  • Dull - Slow-witted, mundane. Dull characters can't use magic at all.
  • Foolish - Foolish characters waste cards on things that don't matter.
  • Unlucky - Unlucky characters get a worse deck.
  • Strange - Unfriendly, cruel, callous. Strange characters are less resistant to corruption.

It is impossible to have both an Ability and a Weakness for the same thing: A player can't be Strong and Weak at the same time, or Lucky and Unlucky at the same time.

Lucky or Unlucky: Deck Modification

Lucky players have a deck that is going to produce lucky outcomes more often. Unlucky players have a deck that is going to produce unlucky outcomes more often.

  • If a player is Lucky, remove all Aces and Twos from their deck.
  • If a player is Unlucky, remove all Kings and Queens from their deck.