Minor Injury

Bandaged Wound

It still hurts but at least it's bandaged.

  • While you are in combat, you lose 1HP at the beginning of your turn.
  • After two nights of rest, remove Bandaged Wound.
  • Take 2 Corruption Points to instantly heal Bandaged Wound.

Blinded

My eyes! The goggles do nothing!

  • While you are Blinded
  • Any skill check that requires sight gets a Penalty.
  • In Combat:
    • All Ranged Damage becomes Damage, and all Magic Ranged Damage becomes Magic Damage.
    • Any effect that targets all Adversaries will instead target all Adversaries in your Zone.
    • Any time you would deal Damage, draw and discard a card from the top of the deck.
      • If it is a 1-5, you miss and deal no Damage.
  • Play Temperance to remove Blinded.
  • Take 1 Corruption Point to instantly heal Blinded.
  • Outside of Combat, a Medium AID check and a few minutes of rest will remove Blinded.

Distracted

You're not paying attention.

  • While you have Distracted
    • Discard all Wands or Pentacles drawn during your combat turn.
  • Discard Distracted at the end of combat.
  • Take 2 Corruption Points to instantly heal Distracted.

Dizzy

You've been spun around one too many times.

  • While you have Dizziness, you cannot be Wise.
  • You have Penalty on all "Wise" skills.
  • In your first round of combat, discard 1 card.
  • After two nights of rest, remove Dizzy.
  • Take 2 Corruption Points to instantly heal Dizzy.

Groggy

All it takes is one bad knight and all of a sudden you understand why sleep is so important.

  • Take Groggy when you fail to have a restful sleep.
  • While you have Groggy:
    • Knights count as a Critical Fail if drawn during skill checks.
    • If you draw a Knight during combat, immediately discard it.
  • Discard Groggy when you have a restful sleep.
  • Take 2 Corruption Points to instantly heal Groggy.

Hex

It's hard to be lucky when you're hexed.

  • While you have Hex, you cannot be Lucky.
  • You have Penalty on all "Lucky" skills.
  • In your first round of combat, discard 1 card.
  • After two nights of rest, remove Hex.
  • Take 2 Corruption Points to instantly heal Hex.

Loopy

You're still a little disoriented.

  • While you have Loopiness, you cannot be Clever.
  • You have Penalty on all "Clever" skills.
  • In your first round of combat, discard 1 card.
  • After two nights of rest, remove Loopy.
  • Take 2 Corruption Points to instantly heal Loopy.

Massive Painful Scar

It might be a physical or emotional scar, but either way it isn't going anywhere.

  • You can have more than one Massive Painful Scar.
  • At the beginning of the day, choose one combat ability that you can use: It can not be used this Day.
  • A different combat ability can be chosen each Day, but Massive Painful Scar must always block at least one ability.
  • Two Massive Painful Scars cannot block the same ability.
  • Take 2 Corruption Points to instantly heal Massive Painful Scar.

Morning Start Withdrawal

Don't talk to me until I've had my Morning Start.

  • If you have consumed a delicious, refreshing Morning Start this Day, Morning Start Withdrawal has no effect.
    • If you consume a second Morning Start this Day:
    • Take the "Heart Palpitations" Major Injury.
  • If you have not:
    • You get Penalty on all checks.
    • Discard one card from your hand at the start of your combat turn.
    • If you have not consumed a Morning Start by the end of the Day, remove Morning Start Withdrawal.
  • Take 2 Corruption Points to instantly heal Morning Start Withdrawal.

Injured Arm

A painful injury to a vital limb.

  • While you have a Injured Arm, you cannot be Strong.
  • You have Penalty on all "Strong" skills.
  • In your first round of combat, discard 1 card.
  • After two nights of rest, remove Injured Arm.
  • Take 2 Corruption Points to instantly heal Injured Arm.

Injured Leg

You're hobbling around.

  • While you have a Injured Leg, you cannot be Fast.
  • You have Penalty on all "Fast" skills.
  • In your first round of combat, discard 1 card.
  • After two nights of rest, remove Injured Leg.
  • Take 2 Corruption Points to instantly heal Injured Leg.

Stress

It's hard to be charming when you're stressed.

  • While you have Stress, you cannot be Charming.
  • You have Penalty on all "Charming" skills.
  • In your first round of combat, discard 1 card.
  • After two nights of rest, remove Stress.
  • Take 2 Corruption Points to instantly heal Stress.

Upset Stomach

Farts ahoy!

  • While you have Upset Stomach, take a Penalty on all skill checks.
  • Discard Upset Stomach at the end of the day.
  • Take 2 Corruption Points to instantly heal Upset Stomach.