Abilities
Each player starts with a Report Card, which is where we define player Abilities and Skills.
Abilities are on the left side of the Report Card.
A player must choose 1 Ability from the set of 6:
- Strong - Big muscle. Strong. Lift heavy. Strong characters deal extra damage.
- Fast - Nimble. Quick. Fast characters move and block more easily in combat.
- Clever - Quick-thinking. Creative. Clever characters have more effective magic.
- Wise - Careful, thoughtful. Wise characters draw more cards.
- Lucky - Things just work out more often for this player. Lucky characters get a better deck.
- Charming - Charismatic. Magnetic. Friendly. Kind. Charming characters are more resistant to corruption.
The player's Major Arcana will also give them a bonus ability, for free.
A player must also choose a Weakness.
This is the opposite of one of the Abilities:
- Weak - Small muscle. Noodle-arms. Weak characters deal less damage.
- Slow - Plodding, stodgy. Slow characters can't move or block as well in combat.
- Dull - Slow-witted, mundane. Dull characters can't use magic at all.
- Foolish - Foolish characters waste cards on things that don't matter.
- Unlucky - Unlucky characters get a worse deck.
- Strange - Unfriendly, cruel, callous. Strange characters are less resistant to corruption.
It is impossible to have both an Ability and a Weakness for the same thing: A player can't be Strong and Weak at the same time, or Lucky and Unlucky at the same time.
Lucky or Unlucky: Deck Modification
Lucky players have a deck that is going to produce lucky outcomes more often. Unlucky players have a deck that is going to produce unlucky outcomes more often.
- If a player is Lucky, remove all Aces and Twos from their deck.
- If a player is Unlucky, remove all Kings and Queens from their deck.