Major Injury
Bleeding Out
Blood is coming out. It's not supposed to be coming out. It's supposed to be inside.
- While you are in combat, you lose 3HP at the beginning of your turn.
- Outside of combat, you can't use Skills except for AID.
- A successful Hard AID (First Aid) check can downgrade this to Bandaged Wound.
- This check can be retried.
- After one night of rest, the player dies.
- That's right, don't go to sleep while you're bleeding out. You need medical attention.
- That's free medical advice.
- Take 4 Corruption Points to instantly heal Bleeding Out.
Broken Arm
A sickening crack.
- While you have a Broken Arm, you are Weak.
- You can not use Strong skills.
- If you were already Weak: now, you cannot deal non-magical damage, at all.
- This overrides any character traits you might already have (if you were Strong, now you are Weak).
- A successful Hard AID check can downgrade this to a Splinted Arm Minor Injury.
- This check can be retried.
- After two nights of rest, downgrade this to the Massive, Painful Scar Minor Injury.
- Take 4 Corruption Points to instantly heal Broken Arm.
Broken Leg
You can't walk this one off.
- While you have a Broken Leg, you are Slow.
- You can not use Fast skills.
- If you were already Slow: now, you cannot gain shields, at all.
- This overrides any character traits you might already have (if you were Fast, now you are Slow).
- A successful AID (First Aid) check can downgrade this to a Splinted Leg.
- After two nights of rest, downgrade this to Massive, Painful Scar.
- Take 4 Corruption Points to instantly heal Broken Leg.
Concussion
It's only a mild traumatic brain injury.
- While you have a Concussion, you are Foolish.
- You can not use "Wise" skills.
- If you were already Foolish: now, you cannot Concentrate at all.
- This overrides any character traits you might already have (if you were Wise, now you are Foolish).
- A successful Hard AID (First Aid) check can downgrade this to Dizzy.
- This check can be retried.
- After two nights of rest, downgrade this to Massive, Painful Scar.
- Take 4 Corruption Points to instantly heal Concussion.
Curse
Everything is starting to go wrong for you.
- While you have a Curse, you are Unlucky.
- You can not use "Lucky" skills.
- If you were already "Unlucky": while you're Cursed, remove all 10s and Knights from your deck, as well as The Fool and The Sun.
- A successful Hard MISC check can downgrade this to a Minor Injury.
- This check can be retried.
- After two nights of rest, downgrade this to a Massive, Painful Scar.
- Take 4 Corruption Points to instantly heal Curse.
Delerium
Confusion and disorientation.
- While you have Delerium, you are Dull.
- You can not use "Clever" skills.
- If you were already Dull: now, you cannot use any skills at all.
- This overrides any character traits you might already have (if you were Clever, now you are Dull).
- A successful Hard AID (First Aid) check can downgrade this to Confusion.
- This check can be retried.
- After two nights of rest, downgrade this to Massive, Painful Scar.
- Take 4 Corruption Points to instantly heal Delerium.
Disease
Something has made you very sick.
- Disease can not be healed without professional medical attention.
- Any time a Five of Pentacles is drawn:
- If in Combat: take 8HP of damage. This damage can not be offset with Shields.
- If outside of Combat: take a Minor Injury of the GM's choice.
- Take 4 Corruption Points to instantly heal Disease.
Heart Palpitations
Thu-thump. Thu-...thump?
- Draw an extra card on every combat turn.
- If this card is a Major Arcana, take 1HP of damage and discard the card.
- If this card is a 3 of Swords, take a Critical Injury.
- At the end of the Day, discard Heart Palpitations.
- Take 4 Corruption Points to instantly heal Heart Palpitations.
Unresolved Trauma
Emotional damage.
- While you have Unresolved Trauma, you are Strange.
- You can not use "Charming" skills.
- This overrides any character traits you might already have (if you were Charming, now you are Strange).
- If you were already Strange: take one Corruption point at the end of every Combat.
- A successful Hard FINAID (Empathy) check can downgrade this to Stress.
- This check can be retried.
- After two nights of rest, downgrade this to Massive, Painful Scar.
- Take 4 Corruption Points to instantly heal Unresolved Trauma.