Minor Injury
Bandaged Wound
It still hurts but at least it's bandaged.
- While you are in combat, you lose 1HP at the beginning of your turn.
- After two nights of rest, remove Bandaged Wound.
- Take 2 Corruption Points to instantly heal Bandaged Wound.
Blinded
My eyes! The goggles do nothing!
- While you are Blinded
- Any skill check that requires sight gets a Penalty.
- In Combat:
- All Ranged Damage becomes Damage, and all Magic Ranged Damage becomes Magic Damage.
- Any effect that targets all Adversaries will instead target all Adversaries in your Zone.
- Any time you would deal Damage, draw and discard a card from the top of the deck.
- If it is a 1-5, you miss and deal no Damage.
- Play Temperance to remove Blinded.
- Take 1 Corruption Point to instantly heal Blinded.
- Outside of Combat, a Medium AID check and a few minutes of rest will remove Blinded.
Distracted
You're not paying attention.
- While you have Distracted
- Discard all Wands or Pentacles drawn during your combat turn.
- Discard Distracted at the end of combat.
- Take 2 Corruption Points to instantly heal Distracted.
Dizzy
You've been spun around one too many times.
- While you have Dizziness, you cannot be Wise.
- You have Penalty on all "Wise" skills.
- In your first round of combat, discard 1 card.
- After two nights of rest, remove Dizzy.
- Take 2 Corruption Points to instantly heal Dizzy.
Groggy
All it takes is one bad knight and all of a sudden you understand why sleep is so important.
- Take Groggy when you fail to have a restful sleep.
- While you have Groggy:
- Knights count as a Critical Fail if drawn during skill checks.
- If you draw a Knight during combat, immediately discard it.
- Discard Groggy when you have a restful sleep.
- Take 2 Corruption Points to instantly heal Groggy.
Hex
It's hard to be lucky when you're hexed.
- While you have Hex, you cannot be Lucky.
- You have Penalty on all "Lucky" skills.
- In your first round of combat, discard 1 card.
- After two nights of rest, remove Hex.
- Take 2 Corruption Points to instantly heal Hex.
Loopy
You're still a little disoriented.
- While you have Loopiness, you cannot be Clever.
- You have Penalty on all "Clever" skills.
- In your first round of combat, discard 1 card.
- After two nights of rest, remove Loopy.
- Take 2 Corruption Points to instantly heal Loopy.
Massive Painful Scar
It might be a physical or emotional scar, but either way it isn't going anywhere.
- You can have more than one Massive Painful Scar.
- At the beginning of the day, choose one combat ability that you can use: It can not be used this Day.
- A different combat ability can be chosen each Day, but Massive Painful Scar must always block at least one ability.
- Two Massive Painful Scars cannot block the same ability.
- Take 2 Corruption Points to instantly heal Massive Painful Scar.
Morning Start Withdrawal
Don't talk to me until I've had my Morning Start.
- If you have consumed a delicious, refreshing Morning Start this Day, Morning Start Withdrawal has no effect.
- If you consume a second Morning Start this Day:
- Take the "Heart Palpitations" Major Injury.
- If you have not:
- You get Penalty on all checks.
- Discard one card from your hand at the start of your combat turn.
- If you have not consumed a Morning Start by the end of the Day, remove Morning Start Withdrawal.
- Take 2 Corruption Points to instantly heal Morning Start Withdrawal.
Injured Arm
A painful injury to a vital limb.
- While you have a Injured Arm, you cannot be Strong.
- You have Penalty on all "Strong" skills.
- In your first round of combat, discard 1 card.
- After two nights of rest, remove Injured Arm.
- Take 2 Corruption Points to instantly heal Injured Arm.
Injured Leg
You're hobbling around.
- While you have a Injured Leg, you cannot be Fast.
- You have Penalty on all "Fast" skills.
- In your first round of combat, discard 1 card.
- After two nights of rest, remove Injured Leg.
- Take 2 Corruption Points to instantly heal Injured Leg.
Stress
It's hard to be charming when you're stressed.
- While you have Stress, you cannot be Charming.
- You have Penalty on all "Charming" skills.
- In your first round of combat, discard 1 card.
- After two nights of rest, remove Stress.
- Take 2 Corruption Points to instantly heal Stress.
Upset Stomach
Farts ahoy!
- While you have Upset Stomach, take a Penalty on all skill checks.
- Discard Upset Stomach at the end of the day.
- Take 2 Corruption Points to instantly heal Upset Stomach.